Novi, Kintana lestari (2024) Pengaruh model pembalajaran role playing pada mata pelajaran pendidikan pancasila terhadap hasil belajar siswa kelas IV gugus 1 Botolinggo. Pengaruh model pembelajaran role playing pada mata pelajaran pendidikan pancasila terhadap hasil belajar siswa kelas IV Gugus 1 Botolinggo. (Submitted)
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Abstract
Pengaruh model pembelajaran Role Playing pada mata pelajaran pendidikan Pancasila terhadap hasil belajar kelas IV Gugus 1 kecamatan Botolinggo. Penelitian ini bertujuan untuk mengetahui apakah model pembelajaran Role Playing berpengaruh positif terhadap hasil belajar Pendidikan Pancasila siswa kelas IV di Gugus 1 Kecamatan Botolinggo. Pendekatan dalam penelitian ini adalah pendekatan kuantitatif. Jenis penelitian ini adalah Quasi Eksperimental dengan desain penelitian post-test only Control Group Design. Populasi siswa kelas IV SD Gugus 1 Kecamatan Botolinggo. Sampel penelitian SD Negeri Botolinggo 2 dan SDN Botolinggo 1 Kecamatan Botolinggo Kabupaten Bondowoso berjumlah 32 siswa tahun ajaran 2023/2024. Pengambilan sampel dalam penelitian ini, peneliti memilih 2 sekolah sebagai sampel penelitian dari 7 sekolah yang ada di cluster Bottlinggo 1 karena kedua sekolah tersebut mempunyai hasil belajar yang sama-sama rendah dilihat dari nilai harian kuis pembelajaran Pendidikan Pancasila di kedua sekolah yaitu di SDN Bottlinggo 2 yang terdiri dari 11 peserta. siswa sebagai kelas eksperimen dengan menggunakan model pembelajaran role playing dan kelas IV SDN Botolinggo 2 berjumlah 21 siswa sebagai kelas kontrol dengan menggunakan model pembelajaran konvensional. Berdasarkan penelitian yang telah diperoleh, nilai rata-rata hasil belajar siswa dengan menggunakan model pembelajaran role playing sebesar 79 dan nilai rata-rata menggunakan model pembelajaran konvensional sebesar 22,46. Berdasarkan uji hipotesis dengan menggunakan uji T, dari hasil perhitungan uji t diperoleh Thitung = 6,704127 dan Ttabel (pada taraf signifikansi (α) = 0,05) adalah 2,042272. Dari data tersebut dapat disimpulkan bahwa thitung > ttabel, maka Ho ditolak dan Ha diterima. Berdasarkan hasil uji hipotesis Model pembelajaran Role Playing memberikan pengaruh positif yang signifikan terhadap hasil belajar siswa pada mata pelajaran Pendidikan Pancasila kelas IV di Gugus 1 Kecamatan Botolinggo. Hasil rata-rata nilai belajar siswa yang menggunakan model Role Playing jauh lebih tinggi dibandingkan dengan model pembelajaran konvensional. Dengan demikian, penerapan model Role Playing dalam pembelajaran Pendidikan Pancasila terbukti lebih efektif dalam meningkatkan hasil belajar siswa disimpulkan bahwa model pembelajaran Role Playing memberikan pengaruh lebih positif terhadap hasil belajar siswa pada mata pelajaran Pendidikan Pancasila kelas IV Gugus 1 Kecamatan Botolinggo Kabupaten Bondowoso. The influence of the Role Playing learning model in Pancasila education subjects on the learning outcomes of class IV Cluster 1, Botolinggo subdistrict. This research aims to find out whether the Role Playing learning model has a positive effect on the Pancasila Education learning outcomes of class IV students in Gugus 1, Botolinggo District. The approach in this research is a quantitative approach. This type of research is Quasi Experimental with a post-test only Control Group Design research design. Population of class IV students at SD Gugus 1, Bottlinggo District. The research sample for SD Negeri Botolinggo 2 and SDN Botolinggo 1, Botolinggo District, Bondowoso Regency, was 32 students for the 2023/2024 academic year. Taking samples in this research, the researcher chose 2 schools as research samples from 7 schools in the Bottlinggo 1 cluster because both schools had equally low learning outcomes seen from the daily scores of the Pancasila Education learning quizzes in both schools, namely at SDN Bottlinggo 2 consisting of 11 participants. students as an experimental class using a role playing learning model and class IV at SDN Botolinggo 2 totaling 21 students as a control class using a conventional learning model. Based on the research that has been obtained, the average value of student learning outcomes using the role playing learning model is 79 and the average value using the conventional learning model is 22.46. Based on hypothesis testing using the T test, from the results of the t test calculations it was obtained that Tcount = 6.704127 and Ttable (at the significance level (α) = 0.05) was 2.042272. From these data it can be concluded that tcount > ttable, so Ho is rejected and Ha is accepted. Based on the results of the hypothesis test, the Role Playing learning model has a significant positive influence on student learning outcomes in class IV Pancasila Education subjects in Gugus 1, Botolinggo District. The average learning scores of students who use the Role Playing model are much higher compared to conventional learning models. Thus, the application of the Role Playing model in Pancasila Educationlearning has proven to be more effective in improving student learning outcomes. It is concluded that the Role Playing learning model has a more positive influence on student learning outcomes in the Pancasila Education subject class IV Cluster 1, Botolinggo District, Bondowoso Regency.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Model pembelajaran role playing, hasil belajar, pendidikan pancasila |
| Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
| Divisions: | PGSD > S1 Pendidikan Guru Sekolah Dasar |
| Depositing User: | Novi kintana lestari |
| Date Deposited: | 20 May 2026 07:54 |
| Last Modified: | 20 May 2026 07:54 |
| URI: | http://repository.unars.ac.id/id/eprint/3071 |
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